AoeStats
← speedshiva

Arabia

505725696Analyzed
2v2 RM · 21d ago on Sep 10, 2026· 41m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
902
+13
🇮🇹 Wei · Italy
889
+13
🇫🇷 Mongols · France
840
-14
🇫🇷 Franks · France
840
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,936 9:38 22:03 — ⚔ Archer Rush
29 1,213 11:02 17:16 — ⛏ Fast Castle
15 619 11:18 23:41 36:02 ⚔ Archer Rush
11 464 10:56 23:51 — ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
10,655 8,350 7,565 850 27,420 32,476
8,155 8,812 3,075 200 20,242 22,523
6,820 8,311 3,930 850 19,911 21,806
7,480 7,180 1,135 775 16,570 17,520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.