AoeStats
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Highland

505084333Analyzed
2v2 RM · 24d ago on Sep 7, 2026· 69m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Slavs · France
800
+19
🇫🇷 Portuguese · France
794
+19
🇫🇷 Hindustanis · France
863
-23
🇫🇷 Franks · France
863
-23
Player eAPM Actions Feudal Castle Imperial Opening
33 2,291 10:34 21:31 35:41 ⚔ FC into Scouts
21 1,454 11:43 23:12 34:48 ⛏ Fast Castle
20 1,401 11:40 21:47 35:57 ⛏ Fast Castle
16 1,129 10:16 20:22 30:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,340 19,280 18,720 3,850 79,190 92,912
26,170 27,780 21,185 2,510 77,645 100,225
24,635 27,135 12,225 4,365 68,360 83,711
27,880 15,328 15,645 2,050 60,903 70,226
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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