AoeStats
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Black Forest

507142807Analyzed
2v2 RM · 14d ago on Sep 16, 2026· 87m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Goths · Mexico
786
+18
🇲🇽 Romans · Mexico
784
+18
🇲🇰 Britons · North Macedonia
835
-18
🇲🇰 Burgundians · North Macedonia
819
-18
Player eAPM Actions Feudal Castle Imperial Opening
24 2,094 13:33 24:27 36:43 ⛏ Fast Castle
18 1,555 14:11 20:15 33:50 ⛏ FC into Fish Boom
15 1,308 11:17 23:18 35:38 ⛏ Fast Castle
14 1,219 15:42 22:27 38:49 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
143,480 23,467 70,335 1,600 238,882 249,433
63,235 42,022 29,670 4,120 139,047 183,311
42,250 42,476 42,165 4,475 131,366 186,651
45,815 25,447 28,530 2,865 102,657 170,934
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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