AoeStats
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Black Forest

507135707Analyzed
2v2 RM · 14d ago on Sep 16, 2026· 55m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇮 Celts · Slovenia
849
+14
🇧🇴 Byzantines · Bolivia
776
+17
🇲🇽 Goths · Mexico
802
-16
🇲🇽 Khmer · Mexico
799
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,456 10:10 19:22 35:59 ⛏ Fast Castle
19 1,056 10:31 23:49 36:47
13 722 12:37 22:52 42:14 ⛏ Fast Castle
11 626 15:27 23:55 39:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,115 30,755 13,555 2,420 69,845 82,782
25,790 21,959 15,085 2,390 65,224 77,886
20,850 17,331 18,425 2,950 59,556 71,272
27,145 16,233 11,025 850 55,253 59,733
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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