AoeStats
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Black Forest

507120728Analyzed
2v2 RM · 14d ago on Sep 16, 2026· 68m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Goths · Mexico
786
+16
🇲🇽 Khmer · Mexico
783
+16
🇸🇦 Vietnamese · Saudi Arabia
815
-17
🇸🇦 Inca · Saudi Arabia
770
-15
Player eAPM Actions Feudal Castle Imperial Opening
18 1,223 11:17 27:43 49:54 ⛏ Fast Castle
17 1,136 11:32 16:18 48:06 ⚔ FC into Archers
15 1,014 13:28 34:18 45:37
14 980 13:09 20:00 35:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,505 12,437 23,740 750 91,432 93,668
31,175 16,923 22,600 4,955 75,653 87,376
36,160 17,836 13,565 2,250 69,811 74,283
21,585 18,410 11,215 3,335 54,545 57,675
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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