AoeStats
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Fortress

507105129Analyzed
2v2 RM · 14d ago on Sep 16, 2026· 50m 5s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
771
+15
🇲🇽 Romans · Mexico
767
+16
🇦🇷 Bohemians · Argentina
761
-16
🇦🇷 Burgundians · Argentina
757
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,399 10:00 21:31 31:39 ⚔ M@A Rush
19 929 7:09 15:38 28:03 ⚔ Skirmisher Rush
18 879 6:43 13:23 28:56 ⛏ Fast Castle
12 596 9:10 17:18 29:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,715 21,935 12,725 2,950 53,325 58,749
22,870 11,810 11,945 1,615 48,240 55,153
27,990 7,470 10,700 850 47,010 50,689
10,485 18,500 14,490 1,500 44,975 62,303
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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