AoeStats
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Black Forest

505787245Analyzed
2v2 RM · 20d ago on Sep 11, 2026· 80m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
753
+18
🇺🇸 Persians · United States
745
+18
🇲🇽 Goths · Mexico
789
-18
🇲🇽 Huns · Mexico
785
-18
Player eAPM Actions Feudal Castle Imperial Opening
31 2,492 16:55 28:57 41:20
30 2,421 14:26 26:47 32:31 ⚔ Towers FC into Fast Imp
28 2,226 16:01 30:36 42:32 ⛏ Fast Castle
14 1,156 13:35 30:33 42:58

Resources

Player Food Wood Gold Stone Spent Collected
79,720 26,252 29,155 2,150 137,277 148,382
56,985 30,930 34,785 3,515 126,215 139,735
27,700 32,245 27,490 3,450 90,885 100,874
39,835 16,091 16,450 2,530 74,906 117,857
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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