AoeStats
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MegaRandom

510513152Analyzed
2v2 RM · 19h ago on Oct 1, 2026· 85m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Vietnamese · Colombia
931
+15
🇸🇰 Persians · Slovakia
914
+16
🇨🇳 Maya · China
912
-16
🇨🇳 Spanish · China
910
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 4,264 13:09 17:35 38:56 ⛏ Fast Castle
25 2,097 13:40 17:28 42:43 ⚔ FC into Archers
25 2,104 12:07 22:17 43:56 ⚔ Scout Rush
9 780 11:50 21:33 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,880 26,413 21,775 4,425 86,493 112,051
27,880 13,815 15,955 7,450 65,100 78,558
18,135 20,975 8,090 4,050 51,250 54,024
5,150 5,046 3,145 130 13,471 14,562
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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