AoeStats
← BRICK👺

Yucatan

510503972Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 64m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
1018
+11
🇩🇪 Cumans · Germany
936
+15
🇨🇳 Franks · China
913
-13
🇨🇳 Spanish · China
911
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 3,005 11:35 19:35 38:45 ⛏ Fast Castle
33 2,147 10:48 20:55 33:42 ⛏ Fast Castle
27 1,721 10:49 17:38 37:21 ⚔ Scout Rush
19 1,192 13:05 24:41 38:57 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,600 37,268 14,625 6,100 87,593 94,067
36,155 18,730 28,785 1,225 84,895 113,814
32,605 14,266 22,860 3,605 73,336 79,066
23,600 19,885 20,335 1,050 64,870 81,446
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.