AoeStats
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Black Forest

510802036Analyzed
4v4 RM · 8h ago on Oct 2, 2026· 60m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇩 Mongols · Bangladesh
1455
+13
🇷🇺 Persians · Russia
1432
+14
🇲🇽 Georgians · Mexico
1421
+15
🇨🇳 Britons · China
1345
+17
🇮🇩 Cumans · Indonesia
1418
-16
🇻🇳 Slavs · Vietnam
1399
-15
🇩🇪 Britons · Germany
1371
-14
🇰🇷 Berbers · South Korea
1365
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 3,511 11:10 24:40 35:20 ⛏ Fast Castle
52 3,126 11:26 17:10 30:34 ⛏ Fast Castle
52 3,110 10:17 14:39 31:17 ⛏ Fast Castle
45 2,709 11:16 16:58 34:12 ⛏ Fast Castle
39 2,385 12:34 17:49 33:20 ⛏ Fast Castle
26 1,599 10:38 15:09 28:40 ⛏ Fast Castle
22 1,323 11:20 15:29 31:26 ⛏ Fast Castle
20 1,196 9:49 23:50 43:47 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
74,190 24,505 33,155 4,425 136,275 149,959
44,560 39,305 29,540 4,175 117,580 122,110
37,580 35,520 31,675 2,720 107,495 110,542
39,830 46,994 12,845 3,790 103,459 111,910
54,770 32,405 11,815 4,000 102,990 109,366
36,205 42,048 19,875 4,575 102,703 112,055
33,375 33,017 17,525 3,065 86,982 90,324
19,775 24,193 8,735 1,945 54,648 60,210
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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