AoeStats
← .|.

Nomad

510683894Analyzed
4v4 RM · 12h ago on Oct 2, 2026· 40m 19s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Dravidians · China
1458
+15
🇧🇷 Vietnamese · Brazil
1411
+17
🇲🇽 Slavs · Mexico
1386
+18
🇦🇷 Spanish · Argentina
1382
+18
🇲🇽 Spanish · Mexico
1480
-20
🇲🇽 Saracens · Mexico
1432
-17
🇲🇽 Mongols · Mexico
1396
-16
🇨🇴 Bulgarians · Colombia
1391
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 2,094 13:20 18:02 — ⛏ Fish Boom into Galleys FC
51 2,063 12:25 17:39 37:44 ⛏ Fish Boom FC
45 1,809 15:12 20:03 — ⛏ Fish Boom FC
40 1,617 13:12 16:47 39:31 ⛏ Fish Boom FC
34 1,367 11:58 22:57 — ⚔ Fish Boom into Archers
28 1,113 14:40 19:23 — ⛏ Fish Boom FC into Fire Galleys
26 1,066 13:22 17:15 35:22 ⛏ Fish Boom FC
20 810 13:29 19:25 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
18,980 12,670 4,980 3,755 40,385 45,747
11,900 18,580 5,360 2,250 38,090 42,758
15,680 13,515 6,150 2,300 37,645 37,485
13,900 12,580 6,075 1,650 34,205 35,643
8,900 12,559 2,520 1,140 25,119 25,997
10,225 8,174 3,475 2,560 24,434 27,563
6,775 8,095 3,585 400 18,855 21,435
2,850 3,066 300 1,270 7,486 7,815
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.