AoeStats
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African Clearing

506797346Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 44m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bengalis · United States
1620
+12
🇦🇷 Mongols · Argentina
1581
+14
🇨🇳 Georgians · China
1559
+15
🇵🇪 Ethiopians · Peru
1391
+21
🇻🇳 Mongols · Vietnam
1579
-18
🇮🇳 Tupi · India
1550
-16
🇹🇼 Burgundians · Taiwan
1521
-15
🇮🇳 Khmer · India
1464
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 2,511 11:05 21:04 37:05 ⚔ Scout Rush
43 1,913 13:53 17:52 37:35 ⛏ Fish Boom FC
36 1,601 13:32 17:30 33:01 ⛏ Fast Castle
31 1,402 14:39 18:46 — ⛏ Fast Castle
30 1,365 13:38 19:36 38:03 ⛏ Fast Castle
26 1,182 14:08 18:35 33:07 ⛏ Fish Boom FC
26 1,185 13:00 22:31 — ⚔ Archer Rush
17 744 11:47 24:13 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,875 26,702 15,685 7,280 68,542 73,618
16,300 19,972 11,565 3,005 50,842 54,431
23,350 13,748 5,910 2,750 45,758 49,332
16,980 14,529 8,335 4,320 44,164 50,723
13,250 15,140 7,370 2,550 38,310 43,938
20,685 6,843 6,090 1,250 34,868 39,798
11,025 11,111 2,300 1,105 25,541 31,762
7,470 9,174 3,960 1,050 21,654 23,903
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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