AoeStats
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Nomad

506395048Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 2m 23s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Poles · Netherlands
1564
+17
🇦🇷 Bulgarians · Argentina
1564
+17
🇸🇰 Ethiopians · Slovakia
1549
+18
🇩🇪 Turks · Germany
1528
+18
🇨🇳 Muisca · China
1700
-23
🇹🇼 Wu · Taiwan
1618
-19
🇹🇼 Teutons · Taiwan
1511
-14
🇨🇳 Khmer · China
1504
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 114 — — —
38 90 — — —
29 70 — — —
26 62 — — —
25 59 — — —
22 53 — — —
18 44 — — —
14 34 — — —

Resources

Player Food Wood Gold Stone Spent Collected
0 612 0 100 712 160
0 456 0 100 556 20
0 450 0 100 550 0
0 275 0 100 375 0
0 184 0 0 184 0
0 181 0 0 181 3
0 181 0 0 181 0
0 175 0 0 175 10
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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