AoeStats
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Arena

506390189Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 34m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1557
+16
1551
+16
1540
+17
1517
+18
🇦🇷 Poles · Argentina
1582
-18
🇵🇱 Khmer · Poland
1578
-18
🇩🇰 Teutons · Denmark
1543
-16
🇹🇼 Persians · Taiwan
1526
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 1,785 9:06 20:02 — ⛏ Fast Castle
46 1,575 10:27 15:03 — ⛏ Fast Castle
41 1,415 10:48 15:06 — ⛏ Fast Castle
37 1,278 11:35 14:27 29:44 ⛏ Fast Castle
36 1,225 11:59 15:46 23:55 ⛏ Fast Castle
31 1,065 10:24 14:19 — ⛏ Fast Castle
25 848 10:47 14:29 33:09 ⛏ Fast Castle
22 771 9:04 27:01 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
17,285 9,003 7,905 1,600 35,793 40,320
16,025 7,790 7,645 300 31,760 37,358
8,865 10,330 3,585 875 23,655 25,779
10,115 9,568 2,720 950 23,353 25,328
8,870 7,345 4,380 30 20,625 22,113
7,210 6,910 3,470 300 17,890 18,126
6,825 7,632 400 1,680 16,537 17,822
5,175 4,360 2,045 710 12,290 13,200
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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