AoeStats
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Oasis

509251802Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 49m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
972
+15
🇦🇷 Malay · Argentina
916
+19
🇦🇷 Romans · Argentina
960
-49
🇷🇸 Byzantines · Serbia
957
-49
Player eAPM Actions Feudal Castle Imperial Opening
30 1,476 11:08 21:10 38:35 ⛏ Fast Castle
30 1,483 11:15 20:17 30:18 ⛏ Fast Castle
28 1,356 9:46 24:22 36:46 ⚔ Skirmisher Rush
26 1,266 9:41 18:46 31:26 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,810 20,915 14,100 3,050 62,875 77,907
23,680 16,864 8,785 2,530 51,859 67,500
24,700 10,709 12,620 2,070 50,099 55,474
16,680 15,009 7,895 850 40,434 56,137
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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