AoeStats
← Laszlo

Arena

509246707Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 29m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1067
+13
🇨🇳 Turks · China
1032
+14
🇦🇷 Romans · Argentina
1000
-40
🇷🇸 Byzantines · Serbia
1000
-43
Player eAPM Actions Feudal Castle Imperial Opening
40 1,192 11:25 17:14 — ⛏ Fast Castle
35 1,030 10:10 20:40 — ⛏ Fast Castle
23 691 10:26 15:05 20:51 ◆ FC into Fast Imp
21 608 10:28 21:02 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,330 7,290 2,140 300 21,060 24,943
7,065 3,995 3,700 100 14,860 16,905
7,250 6,505 525 425 14,705 17,485
6,160 5,915 380 200 12,655 16,272
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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