AoeStats
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Black Forest

510309190Analyzed
3v3 RM · 17h ago on Sep 30, 2026· 123m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
486
+20
🇨🇳 Ethiopians · China
485
+20
🇬🇧 Britons · United Kingdom
476
+21
🇹🇷 Byzantines · Türkiye
601
-21
🇺🇸 Franks · United States
569
-20
🇮🇳 Vietnamese · India
564
-20
Player eAPM Actions Feudal Castle Imperial Opening
35 4,340 13:30 21:54 39:42
35 4,318 11:23 24:09 47:10 ⚔ Towers FC
22 2,751 12:35 16:49 33:21 ⛏ Fast Castle
17 2,154 15:14 22:03 38:45 ⛏ Fast Castle
14 1,678 9:51 19:25 31:39 ⛏ Fast Castle
5 560 13:47 24:57 38:46 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
127,520 74,909 30,340 4,615 237,384 250,599
56,430 57,929 23,530 2,855 140,744 152,404
58,820 56,510 21,235 3,000 139,565 146,122
28,805 45,525 35,645 5,235 115,210 136,288
46,260 25,481 23,715 5,615 101,071 114,924
12,600 10,240 7,085 1,620 31,545 38,422
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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