AoeStats
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Arena

510302804Analyzed
2v2 RM · 18h ago on Sep 30, 2026· 52m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
472
+14
🇨🇳 Celts · China
471
+14
🇨🇿 Slavs · Czechia
455
-14
🇨🇿 Turks · Czechia
417
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,483 12:46 18:39 36:34 ⛏ Fast Castle
17 868 12:06 15:23 30:44 ⛏ Fast Castle
13 692 15:22 21:37 37:54 ⛏ Fast Castle
10 538 14:02 18:22 35:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,520 19,095 11,050 3,200 54,865 85,127
21,235 19,525 8,200 1,700 50,660 60,600
18,795 13,540 12,700 2,625 47,660 57,745
15,290 7,645 10,820 2,140 35,895 38,650
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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