AoeStats
← 1980195387

Arena

510296077Analyzed
2v2 RM · 13h ago on Sep 30, 2026· 60m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
453
+19
🇨🇳 Slavs · China
452
+19
🇪🇸 Mongols · Spain
554
-20
🇪🇸 Vikings · Spain
503
-18
Player eAPM Actions Feudal Castle Imperial Opening
39 2,348 12:04 18:27 34:36 ⛏ Fast Castle
17 1,016 12:04 15:17 30:44 ⛏ Fast Castle
16 958 14:22 21:58 37:09 ⛏ Fast Castle
9 556 12:31 23:53 42:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,820 23,855 13,075 4,400 63,150 112,832
22,840 17,235 11,270 2,000 53,345 68,215
17,515 19,030 9,410 3,050 49,005 54,608
20,170 11,865 10,915 1,570 44,520 57,170
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.