AoeStats
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Arabia

510272662Analyzed
2v2 RM · 5h ago on Sep 30, 2026· 53m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
415
+15
🇨🇳 Byzantines · China
414
+15
🇺🇦 Teutons · Ukraine
472
-18
🇮🇳 Britons · India
316
-12
Player eAPM Actions Feudal Castle Imperial Opening
25 1,359 14:05 23:27 37:28 ⚔ Skirmisher Rush
24 1,322 14:26 22:19 37:35
17 939 13:00 25:14 40:49 ⚔ FC into Scouts
15 825 10:28 16:33 33:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,500 14,695 12,800 1,675 52,670 58,412
19,590 10,455 9,005 2,505 41,555 47,976
14,400 17,950 5,900 1,700 39,950 51,747
12,085 9,700 6,820 1,605 30,210 36,763
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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