AoeStats
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Arena

510262965Analyzed
2v2 RM · 7h ago on Sep 30, 2026· 42m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Chinese · Colombia
572
+13
🇨🇳 Khmer · China
380
+21
🇮🇳 Bohemians · India
511
-18
🇳🇱 Turks · Netherlands
469
-16
Player eAPM Actions Feudal Castle Imperial Opening
17 718 12:19 16:58 36:17 ⛏ Fast Castle
17 715 12:30 15:44 30:10 ⛏ Fast Castle
11 452 11:37 20:25 34:56 ⛏ Fast Castle
9 387 13:53 24:40 32:25 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
19,645 15,410 8,795 3,650 47,500 60,663
11,160 11,945 7,660 1,700 32,465 38,279
10,670 9,105 4,945 1,650 26,370 29,229
10,425 8,275 5,380 750 24,830 30,858
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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