AoeStats
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Black Forest

510252829Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 56m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
532
+14
🇲🇽 Inca · Mexico
531
+14
🇺🇸 Poles · United States
531
+14
🇹🇼 Japanese · Taiwan
641
-20
🇻🇪 Khmer · Venezuela
418
-11
🇺🇸 Spanish · United States
411
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 2,514 12:12 24:45 37:55 ⛏ Fast Castle
28 1,576 11:08 20:29 35:23 ⛏ Fast Castle
17 947 13:15 24:38 42:10 ⚔ Archers FC
16 878 10:47 24:53 42:28 ⚔ M@A Rush
14 800 12:33 24:21 37:58 ⛏ Fast Castle
12 705 15:53 30:03 41:38 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,790 36,735 9,535 3,580 74,640 81,585
23,740 14,815 19,225 2,250 60,030 77,449
19,185 15,116 10,325 3,480 48,106 51,878
19,585 11,568 7,880 3,545 42,578 50,199
11,445 13,205 5,140 2,700 32,490 34,243
9,850 8,302 4,540 1,050 23,742 27,407
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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