AoeStats
← roman428

Baltic

510537512Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 41m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Malay · Spain
977
+17
🇮🇳 Dravidians · India
875
+21
🇺🇦 Magyars · Ukraine
1002
-19
🇺🇦 Shu · Ukraine
994
-19
Player eAPM Actions Feudal Castle Imperial Opening
33 1,372 12:32 17:06 29:35 ⛏ Fish Boom FC
32 1,308 9:44 18:09 39:21 ⛏ Fish Boom FC
22 890 10:49 15:45 — ⛏ Fast Castle
16 652 10:53 15:25 37:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,795 13,374 8,125 3,050 43,344 50,945
12,470 13,502 4,000 385 30,357 34,537
11,335 4,783 5,500 1,950 23,568 27,927
7,665 7,185 3,650 950 19,450 21,485
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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