AoeStats
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African Clearing

510606531Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 44m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
987
+14
🇷🇺 Vikings · Russia
899
+17
🇦🇹 Franks · Austria
895
+17
🇺🇸 Bulgarians · United States
769
+23
🇨🇴 Chinese · Colombia
936
-18
🇩🇪 Britons · Germany
932
-18
🇹🇷 Hindustanis · Türkiye
921
-18
🇨🇴 Huns · Colombia
917
-17
Player eAPM Actions Feudal Castle Imperial Opening
23 1,015 13:51 18:24 37:59 ⛏ Fast Castle
20 883 14:25 19:33 33:52 ⛏ Fast Castle
19 870 13:19 22:33 34:29
18 817 14:18 22:15 — ⚔ Drush FC
17 763 16:48 22:51 37:54 ⛏ Fast Castle
14 630 14:43 34:55 — ⚔ Drush into Towers FC
12 530 16:01 25:29 — ⚔ Tower Rush
11 484 15:03 19:54 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
24,820 11,380 16,345 1,050 53,595 63,215
18,950 15,750 5,265 1,150 41,115 48,611
13,965 7,680 5,130 2,215 28,990 39,307
13,610 9,440 4,225 980 28,255 34,466
9,270 8,585 2,300 2,275 22,430 26,639
10,935 6,748 2,060 2,350 22,093 24,015
7,520 4,380 1,850 3,080 16,830 23,748
6,585 3,942 630 1,705 12,862 14,361
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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