AoeStats
← estebanlozanop

Yucatan

510604660Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 9m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
1025
+13
🇸🇪 Slavs · Sweden
907
+18
🇨🇭 Burgundians · Switzerland
871
+19
848
+19
🇩🇪 Italians · Germany
965
-18
🇨🇦 Hindustanis · Canada
943
-17
🇨🇴 Huns · Colombia
934
-17
🇩🇪 Huns · Germany
928
-17
Player eAPM Actions Feudal Castle Imperial Opening
55 510 — — —
36 333 — — —
31 285 — — —
27 245 — — —
23 211 — — —
20 182 — — —
13 118 — — —
9 81 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,100 475 0 0 2,575 2,805
1,300 525 50 0 1,875 1,956
1,250 458 0 0 1,708 1,798
1,150 250 50 0 1,450 1,801
1,150 275 0 0 1,425 1,549
1,250 100 0 0 1,350 2,106
450 160 0 0 610 987
350 200 0 0 550 700
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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