AoeStats
← estebanlozanop

Black Forest

510602782Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 4m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Koreans · Belgium
913
+16
🇩🇪 Celts · Germany
912
+16
🇭🇷 Romans · Croatia
902
+17
🇨🇴 Huns · Colombia
900
+17
🇹🇷 Vietnamese · Türkiye
930
-17
🇹🇷 Khmer · Türkiye
930
-17
🇲🇽 Bohemians · Mexico
906
-16
🇨🇳 Franks · China
906
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 155 — — —
31 127 — — —
28 113 — — —
18 72 — — —
15 62 — — —
8 32 — — —
7 30 — — —
1 4 — — —

Resources

Player Food Wood Gold Stone Spent Collected
850 125 0 0 975 768
550 163 50 0 763 613
650 0 0 0 650 715
400 50 50 0 500 309
200 176 0 0 376 258
300 0 0 0 300 436
0 120 0 0 120 159
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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