AoeStats
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Arena

510593046Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 67m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Hindustanis · Türkiye
1003
+13
🇨🇴 Huns · Colombia
900
+17
🇹🇷 Malay · Türkiye
874
+18
🇺🇸 Gurjaras · United States
832
+19
🇨🇳 Italians · China
948
-18
🇹🇷 Franks · Türkiye
928
-17
🇨🇳 Franks · China
906
-16
🇭🇷 Romans · Croatia
902
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 3,244 10:50 15:11 33:34 ⛏ Fast Castle
42 2,859 11:42 20:17 36:56 ⛏ Fast Castle
23 1,538 11:11 15:29 27:45 ⛏ Fast Castle
21 1,399 11:41 20:24 52:30 ⛏ Fast Castle
21 1,392 11:46 16:59 38:40 ⛏ Fast Castle
20 1,376 10:05 15:41 29:08 ⛏ Fast Castle
18 1,218 9:21 16:22 29:03 ⛏ Fast Castle
14 931 9:58 16:24 29:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,920 31,595 26,090 6,930 105,535 124,745
40,115 26,655 27,340 2,920 97,030 109,706
47,930 20,315 21,515 6,235 95,995 110,266
39,150 20,155 25,625 850 85,780 96,619
28,885 27,470 16,615 2,150 75,120 80,849
28,210 22,875 14,100 2,800 67,985 74,163
29,425 18,570 15,845 3,245 67,085 93,297
22,270 14,225 5,865 2,115 44,475 45,848
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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