AoeStats
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Black Forest

509941307Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 66m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇷 Mongols · Croatia
1017
+15
🇭🇷 Celts · Croatia
1015
+15
🇪🇸 Lithuanians · Spain
1036
-16
🇪🇸 Britons · Spain
972
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 3,902 11:19 25:03 34:51 ⚔ M@A Rush
49 3,221 11:26 16:13 39:04 ⛏ Fast Castle
28 1,852 11:03 15:46 34:45 ⛏ Fast Castle
24 1,591 11:47 17:14 42:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,755 19,388 20,370 3,300 83,813 88,778
32,395 35,885 13,640 1,585 83,505 96,212
39,890 20,983 16,375 1,715 78,963 93,019
14,795 22,885 19,175 1,660 58,515 67,466
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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