AoeStats
← Keywar

Black Forest

509145970Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 45m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Cumans · Türkiye
1040
+15
🇺🇸 Khmer · United States
992
+17
🇪🇸 Franks · Spain
1047
-17
🇪🇸 Vietnamese · Spain
987
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,893 12:43 16:49 32:27 ⛏ Fast Castle
19 847 11:53 22:44 29:45 ⛏ Fast Castle
19 863 10:26 18:38 34:50 ⛏ Fast Castle
19 852 12:20 17:17 29:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,465 19,969 7,325 2,015 49,774 56,603
18,595 14,086 12,080 875 45,636 49,039
18,335 10,254 8,820 2,980 40,389 49,810
12,025 13,268 8,910 1,570 35,773 51,244
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.