AoeStats
← 3379631833

Nomad

504619350Analyzed
2v2 RM · 25d ago on Sep 6, 2026· 65m 30s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
812
+19
🇦🇷 Malians · Argentina
810
+19
🇨🇱 Vikings · Chile
885
-19
🇨🇱 Malay · Chile
881
-19
Player eAPM Actions Feudal Castle Imperial Opening
28 1,802 22:50 31:39 54:03 ⚔ Fish Boom into M@A into Scouts
22 1,442 15:55 26:22 52:43 ⚔ Fish Boom into M@A
19 1,253 14:12 25:50 56:30 ⛏ Fish Boom
18 1,198 14:32 23:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,740 19,660 21,490 3,300 78,190 88,127
16,505 12,308 5,040 1,680 35,533 36,711
14,700 10,645 6,885 1,870 34,100 35,783
12,960 8,055 4,445 2,615 28,075 29,412
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.