AoeStats
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MegaRandom

504366308Analyzed
3v3 RM · 26d ago on Sep 5, 2026· 65m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
798
+14
🇭🇰 Inca · Hong Kong SAR China
776
+14
🇦🇺 Teutons · Australia
682
+19
🇷🇺 Mongols · Russia
769
-17
🇬🇧 Burgundians · United Kingdom
729
-15
🇲🇽 Italians · Mexico
723
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,924 12:03 20:26 40:11 ⛏ Fast Castle
25 1,658 14:39 21:36 47:24 ⚔ M@A into Scouts
19 1,266 12:59 25:23 45:56 ⚔ Archer Rush
15 980 11:14 18:47 33:31 ⚔ FC into Skirms
13 844 15:14 27:43 39:38 ⛏ Fast Castle
9 608 11:13 22:18 38:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,885 34,575 15,835 4,350 92,645 115,536
39,665 20,615 28,965 3,370 92,615 103,137
21,285 17,023 10,645 2,990 51,943 59,488
22,490 11,640 14,335 2,350 50,815 54,390
19,720 6,460 13,695 5,500 45,375 52,268
10,375 17,255 10,905 3,650 42,185 49,985
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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