AoeStats
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Arena

503927202Analyzed
4v4 RM · 29d ago on Sep 3, 2026· 79m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
703
+19
🇨🇴 Muisca · Colombia
666
+21
🇺🇸 Byzantines · United States
635
+22
🇨🇦 Slavs · Canada
628
+22
🇨🇳 Huns · China
821
-23
🇺🇸 Saracens · United States
819
-68
🇨🇴 Koreans · Colombia
734
-19
🇦🇷 Cumans · Argentina
722
-19
Player eAPM Actions Feudal Castle Imperial Opening
28 2,209 10:09 17:04 39:22 ⛏ Fast Castle
26 2,026 12:57 22:17 50:44
18 1,392 14:21 22:46 46:50 ⛏ Fast Castle
16 1,250 11:39 21:55 41:06 ⛏ Fast Castle
15 1,212 12:13 21:27 32:11 ⛏ Fast Castle
14 1,091 12:47 20:21 45:20 ⚔ Archers FC
10 786 11:00 24:03 — ⚔ Scout Rush
9 674 12:44 21:32 72:14

Resources

Player Food Wood Gold Stone Spent Collected
38,620 30,135 24,545 4,110 97,410 121,993
44,515 23,555 26,180 2,950 97,200 123,142
33,800 25,585 26,515 4,500 90,400 96,346
21,570 16,845 23,655 8,305 70,375 74,609
26,710 17,340 9,145 3,570 56,765 82,290
19,275 24,385 9,735 2,250 55,645 62,518
17,350 23,835 10,470 2,590 54,245 75,219
5,740 5,450 1,305 225 12,720 13,412
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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