AoeStats
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Oasis

510159168Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 34m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Hindustanis · United Kingdom
1245
+13
1239
+13
🇩🇪 Teutons · Germany
1233
+14
🇩🇪 Burgundians · Germany
1187
+16
🇯🇵 Burmese · Japan
1260
-17
🇲🇽 Khmer · Mexico
1163
-13
🇪🇸 Muisca · Spain
1153
-13
🇩🇪 Sicilians · Germany
1149
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 1,469 9:18 20:30 — ⚔ Scout Rush
42 1,433 9:50 22:01 — ⚔ Archer Rush
38 1,291 9:52 17:51 —
34 1,149 10:12 14:01 29:20 ⛏ Fast Castle
30 1,008 11:31 15:53 — ⛏ Fast Castle
29 984 9:25 19:49 — ⚔ Scout Rush
19 646 10:07 — — ⚔ Champi Rush
16 532 13:37 21:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,850 10,510 6,565 1,500 30,425 33,389
11,315 6,740 4,095 200 22,350 27,873
9,635 8,238 3,900 300 22,073 23,652
8,640 7,133 1,730 1,630 19,133 19,919
6,650 5,704 1,475 425 14,254 18,315
5,765 4,683 1,705 1,095 13,248 14,427
6,240 3,228 1,415 1,485 12,368 14,330
3,015 1,700 310 0 5,025 5,308
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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