AoeStats
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Black Forest

510151373Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 49m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
1233
+13
🇩🇪 Persians · Germany
1203
+14
🇩🇪 Britons · Germany
1187
+15
🇨🇳 Turks · China
1148
+17
🇱🇻 Italians · Latvia
1183
-16
🇪🇸 Ethiopians · Spain
1173
-15
🇩🇪 Burgundians · Germany
1154
-14
🇧🇾 Spanish · Belarus
1152
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,433 11:22 22:19 39:08 ⚔ Scout Rush
43 2,136 10:45 14:50 29:46 ⛏ Fast Castle
39 1,917 9:37 18:50 33:35 ⚔ M@A into Archers
30 1,507 10:45 17:30 34:03 ⚔ Archer Rush
30 1,497 12:30 16:42 32:39 ⛏ Fast Castle
26 1,284 9:22 20:14 35:17 ⚔ M@A FC
19 919 12:59 26:42 48:31 ⚔ FC into Skirms
17 821 10:28 14:30 28:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,000 21,666 24,230 1,365 80,261 83,074
31,170 26,622 18,755 2,070 78,617 83,203
28,565 14,970 16,875 2,900 63,310 73,671
35,335 11,529 13,540 1,650 62,054 67,978
20,740 23,294 12,890 4,380 61,304 68,690
20,180 21,560 15,245 1,600 58,585 68,156
23,005 19,768 5,175 1,615 49,563 56,154
9,355 7,970 2,780 1,800 21,905 24,769
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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