AoeStats
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Black Forest

509732582Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 48m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Poles · Germany
1220
+13
🇷🇴 Jurchens · Romania
1203
+13
🇷🇴 Goths · Romania
1154
+15
🇩🇪 Chinese · Germany
1154
+15
🇺🇸 Lithuanians · United States
1165
-15
🇨🇱 Malay · Chile
1142
-14
🇫🇷 Turks · France
1140
-14
🇨🇴 Celts · Colombia
1110
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,856 11:16 17:16 29:55 ⛏ Fish Boom FC
37 1,830 13:22 17:17 32:54 ⛏ Fish Boom FC
36 1,752 12:52 19:04 24:55 ⛏ Fish Boom FC into Fast Imp
35 1,693 12:58 20:29 36:24 ⛏ Fish Boom FC
26 1,250 12:44 20:33 29:52 ⛏ Fish Boom FC
26 1,256 12:06 16:16 38:43 ⛏ Fast Castle
22 1,056 13:10 18:14 45:01 ⛏ Fast Castle
16 805 12:11 17:27 30:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,715 15,720 21,975 1,875 78,285 86,558
28,835 26,250 16,385 1,400 72,870 89,824
22,145 23,365 13,070 3,180 61,760 87,468
32,895 16,250 9,675 950 59,770 65,469
21,835 13,656 17,650 2,990 56,131 63,193
14,925 21,789 10,345 2,705 49,764 67,499
18,120 8,324 9,520 1,570 37,534 46,579
14,240 13,673 3,540 1,555 33,008 34,618
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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