AoeStats
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Lombardia

509703961Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 66m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1188
+16
🇬🇧 Vietnamese · United Kingdom
1172
+17
🇪🇬 Poles · Egypt
1170
+17
🇩🇪 Persians · Germany
1115
+19
🇭🇰 Spanish · Hong Kong SAR China
1489
-28
🇨🇭 Vietnamese · Switzerland
1179
-17
🇧🇷 Persians · Brazil
1172
-17
🇨🇳 Franks · China
902
-7
Player eAPM Actions Feudal Castle Imperial Opening
43 2,858 9:08 18:38 36:27 ⚔ Scout Rush
41 2,689 11:24 15:48 35:14 ⛏ Fast Castle
31 2,038 11:03 15:52 30:10 ⛏ Fast Castle
28 1,837 11:04 20:02 38:58 ⛏ Fast Castle
26 1,736 10:28 17:26 36:00 ⚔ FC into Scouts
23 1,496 11:40 18:08 32:43 ⛏ Fast Castle
22 1,447 12:25 17:16 33:55 ⛏ Fast Castle
20 1,319 10:44 16:27 31:21

Resources

Player Food Wood Gold Stone Spent Collected
32,770 54,425 15,600 3,635 106,430 115,434
48,360 35,652 15,790 5,640 105,442 121,161
63,190 27,550 11,140 2,325 104,205 106,696
46,135 31,283 20,620 3,270 101,308 112,316
36,540 29,950 21,720 2,920 91,130 105,994
49,205 20,360 14,270 2,950 86,785 130,240
46,175 19,026 17,655 3,365 86,221 92,044
25,220 13,135 15,020 2,350 55,725 62,043
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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