AoeStats
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Fortress

509628927Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 70m 54s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Slavs · Germany
1266
+14
🇩🇪 Britons · Germany
1168
+18
🇩🇪 Magyars · Germany
1095
+20
🇨🇳 Mongols · China
1258
-19
🇨🇳 Spanish · China
1221
-18
🇨🇳 Persians · China
1153
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 3,465 10:05 14:22 39:18 ⛏ Fast Castle
42 2,944 9:07 12:51 27:40 ⛏ Fast Castle
37 2,654 7:52 11:59 25:39 ⛏ Fast Castle
34 2,379 7:31 11:06 26:10 ⛏ Fast Castle
31 2,168 8:31 13:26 30:22 ⚔ FC into Archers into Skirms
27 1,896 7:55 11:38 31:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,225 27,545 32,515 1,875 110,160 122,273
45,295 38,355 16,990 5,030 105,670 130,656
41,320 32,945 10,860 3,955 89,080 89,529
27,180 35,070 20,215 4,560 87,025 103,083
27,275 23,535 8,495 1,560 60,865 64,068
10,450 22,840 18,630 1,510 53,430 68,405
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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