AoeStats
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Lombardia

509623285Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 32m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Turks · Germany
1254
+12
🇩🇪 Celts · Germany
1152
+16
🇩🇪 Goths · Germany
1074
+21
🇫🇷 Saracens · France
1175
-17
🇩🇪 Inca · Germany
1174
-17
🇲🇽 Hindustanis · Mexico
1136
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,423 11:18 16:33 — ⛏ Fast Castle
33 1,081 8:49 19:11 — ⚔ Scout Rush
26 850 9:58 21:50 — ⚔ Scout Rush
24 782 10:41 17:17 — ⛏ Fast Castle
22 730 11:26 28:53 —
22 730 10:14 17:40 30:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,890 9,267 3,090 200 25,447 28,297
8,660 6,045 2,245 850 17,800 20,604
8,690 5,526 1,530 750 16,496 17,448
10,120 4,987 860 230 16,197 19,526
8,895 4,521 2,170 110 15,696 18,175
7,235 4,983 1,175 605 13,998 14,894
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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