AoeStats
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Lombardia

509127097Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 38m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
1212
+10
🇩🇪 Britons · Germany
1097
+15
🇩🇪 Huns · Germany
1022
+17
🇺🇸 Magyars · United States
1093
-15
🇷🇺 Slavs · Russia
1066
-14
🇩🇪 Persians · Germany
1049
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,583 8:54 18:54 32:25 ⚔ Scout Rush
34 1,303 9:48 25:51 — ⚔ Archer Rush
30 1,181 12:31 21:41 36:46 ⚔ Archer Rush
24 926 10:31 26:42 — ⚔ M@A FC
22 869 9:52 22:57 — ⚔ Archer Rush
18 712 12:12 25:48 38:23 ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
19,260 9,787 8,080 1,510 38,637 43,421
12,235 9,318 3,625 3,025 28,203 28,811
8,220 8,970 6,800 750 24,740 26,804
10,595 8,457 2,015 1,725 22,792 23,863
10,840 7,258 2,385 850 21,333 27,270
7,455 7,520 3,235 1,765 19,975 23,296
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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