AoeStats
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Lombardia

509120199Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 49m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1201
+11
🇩🇪 Britons · Germany
1081
+16
🇩🇪 Mongols · Germany
1002
+20
🇪🇸 Teutons · Spain
1360
-25
🇪🇸 Franks · Spain
1111
-17
🇪🇸 Turks · Spain
780
-5
Player eAPM Actions Feudal Castle Imperial Opening
42 2,094 7:59 18:52 34:59 ⚔ Scout Rush
34 1,689 9:51 25:13 42:25 ⚔ Archer Rush
29 1,453 9:24 23:46 41:31 ⚔ Scout Rush
27 1,344 12:18 17:30 35:45 ⛏ Fast Castle
26 1,285 11:48 25:50 — ⚔ Skirmisher Rush
23 1,166 9:39 31:58 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,645 20,048 12,815 5,035 56,543 67,737
19,205 10,887 12,345 300 42,737 47,176
15,130 10,005 7,230 3,025 35,390 36,636
12,280 12,928 8,760 100 34,068 38,691
12,715 10,194 7,360 750 31,019 33,831
8,780 9,570 1,495 500 20,345 23,113
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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