AoeStats
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Arabia

503260232Analyzed
1v1 RM · 1mo ago on Aug 30, 2026· 55m 1s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malians · Germany
1326
+19
🇦🇷 Bohemians · Argentina
1403
-19
Player eAPM Actions Feudal Castle Imperial Opening
64 3,507 9:16 22:40 44:39 ⚔ M@A into Archers
46 2,552 8:54 21:20 42:41 ⚔ M@A into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
29,605 21,750 8,320 2,855 62,530 67,444
20,255 18,748 13,100 1,620 53,723 56,509
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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