AoeStats
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Arena

504689513Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 61m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1023
+15
🇨🇳 Franks · China
1018
+15
🇭🇰 Lithuanians · Hong Kong SAR China
947
+18
🇨🇳 Italians · China
939
+17
🇲🇽 Persians · Mexico
1007
-17
🇺🇸 Inca · United States
999
-17
🇹🇷 Bohemians · Türkiye
981
-16
🇮🇳 Italians · India
968
-24
Player eAPM Actions Feudal Castle Imperial Opening
32 1,999 11:01 14:51 30:29 ⛏ Fast Castle
29 1,787 10:05 20:10 32:06 ⛏ Fast Castle
26 1,610 12:12 16:23 32:50 ⛏ Fast Castle
25 1,524 11:39 18:17 32:56 ⛏ Fast Castle
17 1,059 13:28 16:14 29:55 ⛏ Fast Castle
16 999 10:42 15:10 30:08 ⛏ Fast Castle
16 965 10:08 14:26 30:48 ⛏ Fast Castle
11 697 11:05 20:21 32:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,800 29,425 18,585 5,725 90,535 131,794
33,845 16,020 28,570 1,710 80,145 92,418
39,915 12,330 19,020 3,570 74,835 80,288
30,935 17,615 21,885 4,085 74,520 101,706
36,810 22,090 12,320 1,700 72,920 81,945
34,105 17,265 12,120 4,730 68,220 87,885
11,675 21,293 11,495 3,550 48,013 70,927
19,870 12,555 9,010 795 42,230 43,826
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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