AoeStats
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MegaRandom

504536172Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 42m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Inca · France
1086
+15
🇺🇸 Malay · United States
1069
+16
🇷🇺 Huns · Russia
1061
+16
🇪🇸 Britons · Spain
1012
+18
🇨🇳 Wu · China
1107
-17
🇧🇷 Bulgarians · Brazil
1085
-17
🇵🇪 Bohemians · Peru
1073
-17
🇮🇳 Persians · India
1019
-25
Player eAPM Actions Feudal Castle Imperial Opening
49 2,081 12:05 19:53 34:08 ⛏ Fast Castle
33 1,415 11:24 16:35 38:42 ⛏ Fast Castle
32 1,384 17:41 27:37 40:00 ⚔ Archer Rush
29 1,262 12:24 19:54 36:52 ⛏ Fast Castle
27 1,139 10:57 24:16 33:23 ⛏ Fast Castle
24 1,013 12:08 15:58 32:03 ⛏ Fast Castle
21 882 10:39 15:36 32:18 ⛏ FC into Fish Boom
13 550 13:10 19:12 42:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,830 23,005 11,460 1,725 57,020 63,134
16,000 13,077 9,710 3,265 42,052 49,349
15,390 15,462 6,865 3,420 41,137 44,752
17,490 9,566 10,450 1,105 38,611 43,928
12,650 11,643 6,695 1,635 32,623 42,567
13,480 9,395 5,975 1,400 30,250 38,444
16,695 7,805 2,625 2,900 30,025 30,426
15,430 6,711 3,985 3,015 29,141 34,395
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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