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Hill Fort

504847344Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 83m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
1291
+14
🇪🇸 Malians · Spain
1240
+16
🇵🇰 Portuguese · Pakistan
1195
+18
🇮🇱 Khmer · Israel
1180
+18
🇦🇷 Hindustanis · Argentina
1281
-19
🇧🇷 Burgundians · Brazil
1237
-16
🇵🇪 Turks · Peru
1223
-16
🇸🇪 Ethiopians · Sweden
1191
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 4,147 11:54 15:21 38:04 ⛏ Fast Castle
49 4,121 10:21 15:17 35:17 ⛏ Fast Castle
49 4,123 12:11 16:16 29:35 ⛏ Fast Castle
46 3,864 11:12 16:58 33:13 ⛏ Fast Castle
45 3,738 11:21 17:37 38:27 ⛏ Fish Boom FC
40 3,318 11:31 17:14 48:38 ⛏ Fast Castle
32 2,676 10:53 23:02 35:31 ⚔ Archer Rush
26 2,130 11:02 15:45 45:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
153,630 22,421 22,700 1,505 200,256 201,838
74,585 45,135 33,805 6,300 159,825 174,236
80,265 30,125 33,620 4,200 148,210 159,897
72,630 31,635 32,215 1,860 138,340 147,146
40,375 64,576 24,205 4,190 133,346 151,723
70,525 19,352 24,145 3,000 117,022 119,070
34,215 33,680 15,550 1,950 85,395 88,639
37,240 17,500 12,365 4,700 71,805 72,613
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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