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Coastal Forest

503696811Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 125m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
56 7,005 10:04 20:31 41:40 ⚔ Scout Rush
45 5,706 8:43 20:35 37:18 ⚔ Scout Rush
38 4,723 9:59 25:48 38:48 ⚔ Scout Rush
37 4,679 9:44 23:38 40:46 ⚔ Scout Rush
31 3,934 9:50 21:17 55:45
30 3,765 9:45 22:06 43:48 ⛏ Fish Boom into Fire Galleys into Galleys FC
28 3,518 10:46 26:47 36:43 ⚔ Archer Rush
24 2,959 11:34 19:29 33:27 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
107,745 85,988 42,300 4,780 240,813 268,453
103,440 47,936 44,035 10,700 206,111 229,866
106,665 33,820 59,550 3,480 203,515 211,245
74,955 55,205 33,145 4,260 167,565 175,585
70,060 63,826 30,360 1,800 166,046 226,858
24,440 48,650 59,005 3,225 135,320 152,218
51,270 41,295 28,960 2,245 123,770 124,236
51,560 33,925 15,995 2,850 104,330 124,861
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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