AoeStats
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Arabia

511066029Analyzed
2v2 RM · 5h ago on Oct 3, 2026· 46m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
775
+12
🇨🇳 Mongols · China
745
+13
🇨🇱 Britons · Chile
710
-17
🇧🇷 Maya · Brazil
673
-12
Player eAPM Actions Feudal Castle Imperial Opening
25 1,169 12:05 19:46 38:55 ⚔ FC into Archers
21 981 11:46 16:36 31:41 ⛏ Fast Castle
16 754 10:48 20:33 29:43 ⛏ Fast Castle
13 589 11:42 24:17 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
24,835 14,758 11,450 3,240 54,283 60,799
11,345 11,195 5,935 3,530 32,005 42,699
9,075 12,813 4,355 1,510 27,753 28,067
8,405 9,979 4,615 850 23,849 30,693
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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