AoeStats
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Arena

511043207Analyzed
1v1 RM · 4h ago on Oct 3, 2026· 60m 17s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
612
+15
🇺🇸 Japanese · United States
598
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,480 10:22 17:59 39:05 ⛏ Fast Castle
24 1,459 10:31 15:41 30:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,705 29,725 25,945 2,950 91,325 111,038
28,585 25,640 14,055 4,010 72,290 86,976
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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