AoeStats
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Nomad

507733220Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 38m 22s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Chinese · United Kingdom
1001
+15
🇸🇪 Huns · Sweden
967
+17
🇹🇼 Chinese · Taiwan
960
+17
🇿🇦 Malay · South Africa
935
+17
🇨🇳 Persians · China
1004
-18
🇸🇬 Franks · Singapore
999
-17
🇨🇳 Huns · China
988
-17
🇮🇩 Portuguese · Indonesia
921
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,113 14:38 23:16 — ⚔ Scout Rush
26 998 16:50 25:32 36:58 ⚔ Fish Boom into M@A into Fire Galleys into Archers
22 837 12:53 17:43 36:32 ⛏ Fish Boom FC
16 597 12:45 21:14 — ⛏ Fish Boom FC
15 570 14:16 18:33 31:02 ⛏ Fish Boom FC
14 538 14:28 20:18 30:04 ⛏ Fish Boom FC
13 512 17:42 26:28 32:29 ⛏ Fish Boom FC into Fast Imp
1 49 — — —

Resources

Player Food Wood Gold Stone Spent Collected
12,070 11,275 6,620 4,500 34,465 41,718
15,365 8,235 7,315 1,600 32,515 36,597
9,380 9,034 3,660 950 23,024 29,815
8,830 10,258 2,690 1,075 22,853 24,535
8,110 9,135 3,805 1,400 22,450 25,723
7,095 6,975 4,590 1,625 20,285 21,355
8,325 5,740 1,710 950 16,725 18,510
400 275 0 100 775 350
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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