AoeStats
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Arena

507181940Analyzed
4v4 RM · 16d ago on Sep 17, 2026· 23m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
1072
+16
🇨🇱 Spanish · Chile
1057
+16
🇨🇱 Celts · Chile
1041
+17
🇨🇦 Japanese · Canada
1011
+18
🇺🇸 Khmer · United States
1114
-19
🇬🇧 Spanish · United Kingdom
1059
-17
🇺🇸 Koreans · United States
1052
-16
🇺🇸 Georgians · United States
1021
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 970 12:04 20:32 —
28 656 9:35 17:02 — ⛏ Fast Castle
27 626 10:26 — — ⚔ Archer Rush
23 537 11:48 17:37 — ⛏ Fast Castle
23 532 10:22 21:12 — ⚔ Scout Rush
20 464 11:37 16:02 — ⛏ Fast Castle
19 455 12:16 16:37 — ⛏ Fast Castle
11 268 9:32 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,820 4,890 810 0 11,520 11,680
4,380 4,675 790 200 10,045 10,910
5,040 3,010 670 1,100 9,820 10,659
5,160 3,340 400 100 9,000 11,093
4,115 3,050 750 100 8,015 9,120
4,410 2,200 730 650 7,990 9,327
3,875 2,640 700 375 7,590 8,687
1,905 2,125 325 625 4,980 6,586
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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