AoeStats
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Nomad

507177552Analyzed
4v4 RM · 16d ago on Sep 17, 2026· 31m 45s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
1090
+14
🇺🇸 Celts · United States
1084
+15
🇭🇰 Italians · Hong Kong SAR China
1079
+15
🇹🇼 Huns · Taiwan
1063
+15
🇲🇽 Jurchens · Mexico
1077
-15
🇵🇪 Vikings · Peru
1077
-16
🇬🇧 Chinese · United Kingdom
1059
-15
🇲🇽 Hindustanis · Mexico
1001
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 915 18:18 22:27 — ⛏ Fish Boom FC
25 795 16:48 25:58 — ⚔ Fish Boom into Towers FC
23 718 15:59 20:57 — ⛏ Fish Boom FC
22 698 15:46 20:40 — ⛏ Fish Boom FC
22 713 15:38 22:18 — ⛏ Fish Boom FC
20 639 14:30 21:27 — ⛏ Fish Boom FC
19 607 15:03 20:15 29:34 ⛏ Fish Boom FC
18 570 27:41 — — ⚔ Fish Boom into Drush

Resources

Player Food Wood Gold Stone Spent Collected
8,550 8,300 4,005 1,500 22,355 26,384
7,875 7,210 2,465 1,800 19,350 22,703
7,475 6,125 1,610 1,270 16,480 18,252
7,790 5,755 1,895 400 15,840 18,656
6,740 4,574 1,390 1,200 13,904 15,236
5,640 5,560 865 1,540 13,605 13,716
4,725 4,399 760 3,265 13,149 13,034
3,250 4,793 290 100 8,433 9,644
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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